EDIA Core 0.6.0
A Unity XR toolbox for research
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Edia.Events.StateMachine Class Reference

All event related to controlling the state machine of the experiment. More...

Static Public Attributes

const string EvStartExperiment = "EvStartExperiment"
 Starts the experiment. Expects null.
const string EvPauseExperiment = "EvPauseExperiment"
 Injects a break block after current trial. Expects null.
const string EvTrialBegin = "EvTrialBegin"
 Fired by ExperimentManager when a trial has begun. Expects null.
const string EvTrialEnd = "EvTrialEnd"
 Fired by ExperimentManager when a trial has ended. Expects null.
const string EvSessionEnded = "EvSessionEnded"
 Fired by ExperimentManager when the session had Finialized. Expects null.
const string EvSessionBreak = "EvSessionBreak"
 Fired by ExperimentManager when the session starts a break. Expects null.
const string EvSessionResume = "EvSessionResume"
 Fired by ExperimentManager when the session continues. Expects null.
const string EvBlockIntroduction = "EvBlockIntroduction"
 Fired by ExperimentManager when a blockintroduction is found. Expects null.
const string EvBlockResumeAfterIntro = "EvBlockResumeAfterIntro"
 Fired by ExperimentManager when the session resumes after an i.e. introduction. Expects null.
const string EvProceed = "EvProceed"
 Event indicating that the system can proceed, useally from experimenter. Expects null.
const string EvBlockStart = "EvBlockStart"
 Fired by ExperimentManager when a new block is starting. Expects null.

Detailed Description

All event related to controlling the state machine of the experiment.


The documentation for this class was generated from the following file:
  • D:/Felix/Projects/EDIA/edia_core/Assets/com.edia.core/Runtime/Base/Scripts/Events/Events.cs