All event related to controlling the state machine of the experiment.
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const string | EvStartExperiment = "EvStartExperiment" |
| | Starts the experiment. Expects null.
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const string | EvPauseExperiment = "EvPauseExperiment" |
| | Injects a break block after current trial. Expects null.
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const string | EvTrialBegin = "EvTrialBegin" |
| | Fired by ExperimentManager when a trial has begun. Expects null.
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const string | EvTrialEnd = "EvTrialEnd" |
| | Fired by ExperimentManager when a trial has ended. Expects null.
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const string | EvSessionEnded = "EvSessionEnded" |
| | Fired by ExperimentManager when the session had Finialized. Expects null.
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const string | EvSessionBreak = "EvSessionBreak" |
| | Fired by ExperimentManager when the session starts a break. Expects null.
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const string | EvSessionResume = "EvSessionResume" |
| | Fired by ExperimentManager when the session continues. Expects null.
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const string | EvBlockIntroduction = "EvBlockIntroduction" |
| | Fired by ExperimentManager when a blockintroduction is found. Expects null.
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const string | EvBlockResumeAfterIntro = "EvBlockResumeAfterIntro" |
| | Fired by ExperimentManager when the session resumes after an i.e. introduction. Expects null.
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const string | EvProceed = "EvProceed" |
| | Event indicating that the system can proceed, useally from experimenter. Expects null.
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const string | EvBlockStart = "EvBlockStart" |
| | Fired by ExperimentManager when a new block is starting. Expects null.
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All event related to controlling the state machine of the experiment.
The documentation for this class was generated from the following file:
- D:/Felix/Projects/EDIA/edia_core/Assets/com.edia.core/Runtime/Base/Scripts/Events/Events.cs